three.js带WebRTC问题的位置音频设置MediaStreamSource(听不到任何声音)
pm start时遇到以下运行时错误:/YORB2020主/节点\\模块/twilio/lib/rest/Twilio.js:126抛出新错误(“需要用户名”);^错误:在新的Twilio(/yorb020 master/node_modules/Twilio/lib/rest)中需要用户名/Twilio.js:126:11)在初始值设定项(/YORB2020主/节点\\模块/twilio/lib/index.js:9:10)在对象上。(/YRB020主机/server.js:57:39)如何启动应用程序?Mugen87:如何启动应用程序?我刚刚推动了一项更改(完全删除了Twilio)。如果你git pull,它应该可以工作现在,让我们如果不是这样,请告诉我。谢谢!最小设置应为:*let>And that actually works in Firefox, but not in Chrome. Can you please also make a test with FF?Okay.Tested the following with Firefox (75.0) and heard the incoming WebRTC>then tested with positionalAudio and also heard the incoming stream , but without positional effects. (EDIT: PositionalAudio is working in FireFox using the code below.)I played with the RolloffFactor and RefDistance and DistanceModel as well, but to no avail.Ideally, I\"d like to hear the sound when within 5 units or so, then not hear it at all.(I am assuming distance units match three.js world units?)let>I\"m wondering whether it is okay that my AudioListener is parented to a group rather than an object3D? cat:I\"m wondering whether it is okay that my AudioListener is parented to a group rather than an object3D?Normally, the listener should be added to the camera.After some research, it seems the minimal setup reproduces this bug in>Okay.See above edit (the above code works in Firefox 75.0) and PositionalAudio works as well.Should I submit an issue for Chrome?Or is there more I can do to debug on my end?Thank you again! cat:Should I submit an issue for Chrome?There is already an issue. Please check out the link in my previous post. cat:Or is there more I can do to debug on my end?Unfortunately no, this is a browser bug.I meant an issue on the three.js repo, just so it is visible to the three.js community? Let me know.Thanks again for the help! That was a persnickety little bug.I think the discussion in this topic is sufficient. Especially since we can\"t fix this issue on our side.Hi @Mugen87, just wanted to follow up on this thread as it seems the Chromium bug thread 7 has now referenced this thread.A user there has mention a possible solution:Create an HTML5 audio element,Set the audio element source to the incoming MediaStream,Use that audio element as a source for the webAudio positional audio object.I am trying to implement this, but am running into the issue of both audio sources (the HTML5 audio element and the WebAudio / three.js positionalAudio) now playing (and therefore losing the the stereo imaging / positional-ity of the positionalAudio).Do you have any recommendations for this? cat:A user there has mention a possible solution:That user was me . cat:Do you have any recommendations for this?Um, that does not sound right to me. I\"ve tested this workaround successfully on my computer Mugen87:Um, that does not sound right to me. I\"ve tested this workaround successfully on my computer Ahh, wonderful!Well, maybe you could tell me what I was doing wrong here?I am using Mediasoup 3 as a selective forwarding unit server, so consumer指传入的媒体源。*// Create HTML audio = consumer;// THREE.js> cat:These two lines should not be necessary.I was mainly using those two lines to test different scenarios.Here is my current issue:When the HTML audio element is playing:In Firefox (75.0), I can set the HTML audio element volume to 0 and can still hear the positionalAudio.In Chrome, when I set the HTML audio element volume to 0, I cannot hear positionalAudio.To be clear, it is unclear whether I am hearing positionalAudio when the HTML audio volume is active over the sound of the global audio. When the HTML audio is not playing:In Firefox and Chrome, I don\"t hear the PositionalAudio object.Could you share your workaround test code?I\"m wondering if I am missing something simple…This example uses an HTML5 audio element and passes it to an instance of PositionalAudio.https://threejs.org/examples/webaudio\\u35唯一的区别是音频元素的创建方式。虽然这不重要 3. Create an HTML5 audio element, 4. Set the audio element source to the incoming MediaStream, 5. Use that audio element as a source for the webAudio positional audio object. 6. In Firefox (75.0), I can set the HTML audio element volume to 0 and can still hear the positionalAudio. 7. In Chrome, when I set the HTML audio element volume to 0, I cannot hear positionalAudio.To be clear, it is unclear whether I am hearing positionalAudio when the HTML audio volume is active over the sound of the global audio. 8. In Firefox and Chrome, I don\"t hear the PositionalAudio object.
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