问题描述
我正在尝试在我的 Mac OSX 10.9 上使用 OpenGL 3.3/4.1,现在它终于可用了.我一直在使用 SuperBible 5 书及其示例来学习 3.3.我刚刚发现它实际上只运行 OpenGL 2.1,但对于我的示例,当我的顶点着色器开始拒绝编译时.我发现我需要得到这个 GLFW 库来为我做 OpenGL 窗口.这个库将允许我使用 OSX 能够运行的 OpenGL 4.1 版本.我的问题是有人可以将 Mac OSX 9 OpenGL 库 GLFW 3.0.4 版的静态版本发给我吗?尝试从头开始构建库是一种真正的痛苦,因为它涉及安装 CMake,然后是库代码,然后试图让它们一起工作和编译.我真的只需要这个库,这样我就可以开始运行 OpenGL 3.3/4.1.
I’m trying to use OpenGL 3.3/4.1 on my Mac OSX 10.9 now that its finally available. I’ve been using the SuperBible 5 book and its examples to learn 3.3. I just found out that its actually only running OpenGL 2.1 though for my examples when my vertex shader started refusing to compile. I found that I need to get ahold of this GLFW library to do OpenGL windowing for me. This library will allow me to use the 4.1 version of OpenGL that OSX is capable of running. My question is does anybody have a static version of the Mac OSX 9 OpenGL library GLFW version 3.0.4 they can just send me? It is kind of a real pain trying to build the library from scratch as because it involves installing CMake and then the library code and then trying to get it all to work together and compile. I really only need the library so I can start getting OpenGL 3.3/4.1 to run.
推荐答案
我会建议通过 homebrew http://brew.sh/优点是你总是可以通过执行 brew uninstall glfw3
来整齐地卸载它!
I will suggest installing glfw via homebrew http://brew.sh/
The advantage being you can always uninstall it neatly by doing brew uninstall glfw3
!
您需要安装Xcode 命令行工具"并安装 Xcode https://github.com/Homebrew/自制软件/wiki/安装
You need to have the "Command Line Tools for Xcode" and Xcode install https://github.com/Homebrew/homebrew/wiki/Installation
xcode-select --install
安装 Homebrew 后,打开终端并运行
Once Homebrew is installed, open the terminal and run
brew 更新
brew tap homebrew/versions
brew install glfw3
for glfw3 或
brew install glfw3
for glfw3 OR
brew install glfw2
for glfw2
brew install glfw2
for glfw2
此外,如果您需要静态构建,请使用标志 --static
Also, if you desire an static build, use the flag --static
brew install --static glfw3
库和包含文件将在 usr/local/lib
和 usr/local/include
The libraries and include files will be available at usr/local/lib
and usr/local/include
现在,如果你有一个依赖于 opengl 和 glfw 的程序,你会想像这样编译它:gcc program.c -o myapp -framework OpenGl -lglfw3
(或 -lglfw2)
Now, if you have a program that relies in opengl and glfw, you'd want to compile it something like this:
gcc program.c -o myapp -framework OpenGl -lglfw3
(or -lglfw2)
如果你的glfw头文件还有一些问题,你可以这样做:
If you still have some problems with the glfw header file, you can do:
gcc program.c -o myapp -framework OpenGl -I/usr/local/include -lglfw3
这篇关于Mac OSX 10.9 上的 OpenGL 3.3/4.1 使用 GLFW 库的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,WP2